Point cloud is a crucial representation of 3D contents, which has been widely used in many areas such as virtual reality, mixed reality, autonomous driving, etc. With the boost of the number of points in the data, how to efficiently compress point cloud becomes a challenging problem. In this paper, we propose a set of significant improvements to patch-based point cloud compression, i.e., a learnable context model for entropy coding, octree coding for sampling centroid points, and an integrated compression and training process. In addition, we propose an adversarial network to improve the uniformity of points during reconstruction. Our experiments show that the improved patch-based autoencoder outperforms the state-of-the-art in terms of rate-distortion performance, on both sparse and large-scale point clouds. More importantly, our method can maintain a short compression time while ensuring the reconstruction quality.
翻译:点云是3D内容的关键代表,在虚拟现实、混杂现实、自主驾驶等许多领域广泛使用。 随着数据点数的增加,如何高效压缩点云成为一个具有挑战性的问题。在本文中,我们提议对基于补丁的点云压缩进行一系列重大改进,即:一个可学习的加密编码环境模型,一个用于采样中子点的八叶编码,以及一个综合压缩和培训过程。此外,我们提议建立一个对抗网络,以提高重建期间点的统一性。我们的实验显示,改进的补丁自动编码器在零星和大型点云上都超越了速度扭曲的状态。更重要的是,我们的方法可以在确保重建质量的同时保持一个短暂的压缩时间。