We propose an extension to the MAPF formulation, called SocialMAPF, to account for private incentives of agents in constrained environments such as doorways, narrow hallways, and corridor intersections. SocialMAPF is able to, for instance, accurately reason about the urgent incentive of an agent rushing to the hospital over another agent's less urgent incentive of going to a grocery store; MAPF ignores such agent-specific incentives. Our proposed formulation addresses the open problem of optimal and efficient path planning for agents with private incentives. To solve SocialMAPF, we propose a new class of algorithms that use mechanism design during conflict resolution to simultaneously optimize agents' private local utilities and the global system objective. We perform an extensive array of experiments that show that optimal search-based MAPF techniques lead to collisions and increased time-to-goal in SocialMAPF compared to our proposed method using mechanism design. Furthermore, we empirically demonstrate that mechanism design results in models that maximizes agent utility and minimizes the overall time-to-goal of the entire system. We further showcase the capabilities of mechanism design-based planning by successfully deploying it in environments with static obstacles. To conclude, we briefly list several research directions using the SocialMAPF formulation, such as exploring motion planning in the continuous domain for agents with private incentives.
翻译:我们提议扩大MAPF的配方,称为Soufal MAPF,以说明在诸如门道、狭窄走廊和走廊交叉点等限制环境中,对代理人的私人激励;例如,社会MAPF能够准确地说明一个代理人冲向医院而另一代理人前往杂货店的不那么紧迫的奖励;MAPF忽视了这种代理人特有奖励;我们提议的配方解决了以私人奖励为代理人的最佳和有效路径规划这一公开问题;为了解决社会MAPF,我们提议了一种新的算法,在解决冲突期间使用机制设计来同时优化代理人的私营地方公用事业和全球系统目标;我们进行了一系列广泛的实验,表明以搜索为基础的MAPF技术最优导致碰撞和增加社会MAPF中的时间到目标,而我们采用机制设计的拟议方法则不那么紧迫;此外,我们从经验上证明,机制设计的结果是模型能够最大限度地发挥代理人的效用和尽量减少整个系统的总的时间到目标;我们进一步展示机制设计规划的能力,在环境中成功地部署机制设计,以静态障碍为目的。我们简要地列出了几项研究方向,以便不断规划。我们同私人代理商探索利用社会MAPF的域规划。