The growing development of robots with artificial emotional expressiveness raises important questions about their persuasive potential in children's behavior. While research highlights the pragmatic value of emotional expressiveness in human social communication, the extent to which robotic expressiveness can or should influence empathic responses in children is grounds for debate. In a pilot study with 22 children (aged 7-11) we begin to explore the ways in which different levels of embodied expressiveness (body only, face only, body and face) of two basic emotions (happiness and sadness) displayed by an anthropomorphic robot (QTRobot) might modify children's behavior in a child-robot cooperative turn-taking game. We observed that children aligned their behavior to the robot's inferred emotional state. However, higher levels of expressiveness did not result in increased alignment. The preliminary results reported here provide a starting point for reflecting on robotic expressiveness and its role in shaping children's social-emotional behavior toward robots as social peers in the near future.
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