This paper presents the design, implementation, and evaluation of a novel collaborative educational game titled "Land of Hands", involving children and a customized social robot that we designed (\emph{HakshE}). Through this gaming platform, we aim to teach proper hand hygiene practises to children and explore the extent of interactions that take place between a pro-social robot and children in such a setting. We blended gamification with Computers as Social Actors (CASA) paradigm to model the robot as a social actor or a fellow player in the game. The game was developed using Godot's 2D engine and Alice 3. In this study, 32 participants played the game online through a video teleconferencing platform \emph{Zoom}. To understand the influence a pro-social robot's nudges has on children's interactions, we split our study into two conditions: With-Nudges and Without-Nudges. Detailed analysis of rubrics and video analyses of children's interactions show that our platform helped children learn good hand hygiene practises. We also found that using a pro-social robot creates enjoyable interactions and greater social engagement between the children and the robot although learning itself wasn't influenced by the pro-sociality of the robot.
翻译:本文介绍名为“手之地”的新颖合作教育游戏的设计、实施和评估,它涉及儿童和我们设计的一个定制的社会机器人(\ emph{HakshE})。通过这个游戏平台,我们的目标是向儿童教授适当的手卫生练习,并探索亲社会机器人与儿童在这种环境中的互动程度。我们与计算机作为社会行为者(CASA)的拼写模式相结合,将机器人作为社会行为者或游戏中的其他玩家进行模拟。这个游戏是用Godot的2D引擎和Alice 3来开发的。在这个研究中,32名参与者通过一个视频电话会议平台在线玩游戏。为了了解亲社会机器人对儿童互动的影响,我们把研究分为两个条件:与高手和无助力儿童互动的计算机相结合。对调频和视频分析的详细分析显示,我们的平台帮助儿童学习了良好的手卫生实践。我们还发现,使用亲社会机器人在儿童与机器人之间创造可享受的互动和更大的社交互动关系,但通过学习机器人来影响儿童与机器人之间的社会接触。