Holographic displays promise to deliver unprecedented display capabilities in augmented reality applications, featuring a wide field of view, wide color gamut, spatial resolution, and depth cues all in a compact form factor. While emerging holographic display approaches have been successful in achieving large etendue and high image quality as seen by a camera, the large etendue also reveals a problem that makes existing displays impractical: the sampling of the holographic field by the eye pupil. Existing methods have not investigated this issue due to the lack of displays with large enough etendue, and, as such, they suffer from severe artifacts with varying eye pupil size and location. We show that the holographic field as sampled by the eye pupil is highly varying for existing display setups, and we propose pupil-aware holography that maximizes the perceptual image quality irrespective of the size, location, and orientation of the eye pupil in a near-eye holographic display. We validate the proposed approach both in simulations and on a prototype holographic display and show that our method eliminates severe artifacts and significantly outperforms existing approaches.
翻译:整体显示有望在扩大的现实应用中提供前所未有的展示能力,其特点是视野宽广、彩色宽广、空间分辨率和深度提示,其特点是一个紧凑的元素。 正在形成的全息显示方法成功地实现了摄像头所看到的大型优美和高图像质量,而大型全息显示还揭示了一个使现有显示不切实际的问题:眼科学生对全息场的取样。 现有方法尚未调查这一问题,因为缺少具有足够宽度的显示,因此它们遭受眼科学生大小和位置各异的严重文物。 我们显示,眼科学生抽样的全息显示场对于现有的显示装置来说有很大差异,我们建议学生全息摄影法,无论近眼全息显示的大小、位置和眼科学生的方向如何,都能最大限度地提高视觉质量。 我们验证了模拟和原型全息显示中的拟议方法,并显示我们的方法消除了严重的成像和显著超出现有方法。