Cellular networks are expected to be the main communication infrastructure to support the expanding applications of Unmanned Aerial Vehicles (UAVs). As these networks are deployed to serve ground User Equipment (UES), several issues need to be addressed to enhance cellular UAVs'services.In this paper, we propose a realistic communication model on the downlink,and we show that the Quality of Service (QoS)for the users is affected by the number of interfering BSs and the impact they cause. The joint problem of sub-carrier and power allocation is therefore addressed. Given its complexity, which is known to be NP-hard, we introduce a solution based on game theory. First, we argue that separating between UAVs and UEs in terms of the assigned sub-carriers reduces the interference impact on the users. This is materialized through a matching game. Moreover, in order to boost the partition, we propose a coalitional game that considers the outcome of the first one and enables users to change their coalitions and enhance their QoS. Furthermore, a power optimization solution is introduced, which is considered in the two games. Performance evaluations are conducted, and the obtained results demonstrate the effectiveness of the propositions.
翻译:预计细胞网络将是支持无人驾驶航空飞行器(UAVs)扩大应用的主要通信基础设施。这些网络被部署到地面用户设备(UES),因此需要解决若干问题,以加强蜂窝无人驾驶航空器的服务。在本文件中,我们提议了一个关于下行链路的现实通信模式,我们表明用户的服务质量(QOS)受到干扰性BS数量及其影响的影响。因此,子载体和动力分配的共同问题得到了解决。鉴于其复杂性,即已知的NP-硬性,我们引入了一个基于游戏理论的解决方案。首先,我们主张在指定的子载体方面将UAVs和UEs分开可以减少对用户的干扰影响。这是通过匹配游戏实现的。此外,为了提高分区,我们提议了一个联盟游戏,以考虑第一个组合的结果,使用户能够改变其联盟并加强其QOS。此外,我们引入了一种权力优化解决方案,这是在两次游戏中考虑的。我们的论点是进行绩效评估,并取得了结果。