Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games that can balance entertainment and knowledge acquisition. In this paper, we introduce RelicVR, a virtual reality (VR) game that encourages players to discover artifacts through physical interaction in a game-based approach. Players need to unearth artifacts hidden in a clod enclosure by using available tools and physical movements. The game relies on the dynamic voxel deformation technique to allow players to chip away earth covering the artifacts. We added uncertainty in the exploration process to bring it closer to how archaeological discovery happens in real life. Players do not know the shape or features of the hidden artifact and have to take away the earth gradually but strategically without hitting the artifact itself. From playtesting sessions with eight participants, we found that the uncertainty elements are conducive to their engagement and exploration experience. Overall, RelicVR is an innovative game that can improve players' learning motivation and outcomes of ancient artifacts.
翻译:博物馆作为教室外的重要教育场所,需要积极探索数字互动媒体的应用,包括能够平衡娱乐和知识获取的游戏。在本论文中,我们引入了一个虚拟现实(VR)游戏,它鼓励玩家通过以游戏为基础的物理互动方式发现艺术品。玩家需要利用现有工具和物理运动,挖掘隐藏在封闭的封口中的文物。游戏依赖于动态 voxel变形技术,让玩家将艺术品覆盖地球。我们在探索过程中增加了不确定性,使之更接近考古发现在现实生活中的发生方式。玩家不知道隐藏的文物的形状或特征,不得不在不触动文物本身的情况下逐步而战略性地夺走地球。我们从8名参与者的玩耍试验课中发现,不确定因素有利于他们接触和探索经验。总的来说,RlicVR是一个创新游戏,可以提高玩家学习古代艺术品的动机和结果。