In our everyday life, we intuitively use space to regulate our social interactions. When we want to talk to someone, we approach them; if someone joins the conversation, we adjust our bodies to make space for them. In contrast, devices are not as considerate: they interrupt us, require us to input commands, and compete for our attention. In this paper, we introduce Fields, a design framework for ubiquitous computing that informs the design of connected products with social grace. Inspired by interactionist theories on social interaction, Fields builds on the idea that the physical space we share with computers can be an interface to mediate interactions. It defines a generalized approach to spatial interactions, and a set of interaction patterns that can be adapted to different ubiquitous computing systems. We investigated its value by implementing it in a set of prototypes and evaluating it in a lab setting.
翻译:在我们的日常生活中,我们直觉地利用空间来调节我们的社会互动。当我们想与某人交谈时,我们接近他们;如果有人加入对话,我们就调整我们的身体来为他们创造空间。相反,装置没有那么体贴:它们干扰我们,要求我们输入指令,并争取我们的注意。在本文中,我们引入了无处不在的计算设计框架Fields,这个设计框架可以用来指导具有社会恩惠的连通产品的设计。在社会互动的互动理论的启发下,Fields发扬了这样的理念:我们与计算机共享的物理空间可以成为调解互动的界面。它定义了空间互动的普遍方法,以及一套可以适应不同无处不在的计算系统的交互模式。我们通过在一组模型中应用和在实验室环境中评价它的价值。