Reinforcement learning typically assumes that the agent observes feedback from the environment immediately, but in many real-world applications (like recommendation systems) the feedback is observed in delay. Thus, we consider online learning in episodic Markov decision processes (MDPs) with unknown transitions, adversarially changing costs and unrestricted delayed feedback. That is, the costs and trajectory of episode $k$ are only available at the end of episode $k + d^k$, where the delays $d^k$ are neither identical nor bounded, and are chosen by an adversary. We present novel algorithms based on policy optimization that achieve near-optimal high-probability regret of $\widetilde O ( \sqrt{K} + \sqrt{D} )$ under full-information feedback, where $K$ is the number of episodes and $D = \sum_{k} d^k$ is the total delay. Under bandit feedback, we prove similar $\widetilde O ( \sqrt{K} + \sqrt{D} )$ regret assuming that the costs are stochastic, and $\widetilde O ( K^{2/3} + D^{2/3} )$ regret in the general case. To our knowledge, we are the first to consider the important setting of delayed feedback in adversarial MDPs.
翻译:强化学习通常假定代理商立即观测来自环境的反馈,但在许多现实世界的应用(如建议系统)中,这些反馈被延迟。因此,我们考虑在全信息反馈下,在未为人知的过渡、对抗性变化成本和无限制延迟反馈的Sindodi Markov 决策程序(MDPs)中进行在线学习。也就是说,每集K美元的成本和轨迹只有在插曲 $k + d ⁇ k$ 的结尾时才能得到,因为该插曲既不相同也不受约束,而是由对手选择。我们根据政策优化提出新的算法,实现接近最佳的高概率 O(\ sqrt{K} +\ sqrt{D} 美元) 的全局性选择。我们假设整个过程的成本是Schaltime = =\ sumk} = d kk$ 是全部延迟的。根据强势反馈,我们证明与O2+ 3} Q\\\ crow lex crude (我们一般的Ris) 成本是Schtical 和 K\\\\\ prev pration (我们总的D)。