In this paper, we first position the current dwell selection among gaze-based interactions and its advantages against head-gaze selection, which is the mainstream interface for HMDs. Next, we show how dwell selection and head-gaze selection are used in an actual interaction situation. By comparing these two selection methods, we describe the potential of dwell selection as an essential AR/VR interaction.
翻译:在本文中,我们首先将当前基于凝视的相互作用中的沉淀物选择定位于其相对于头盖子选择的优势。 头盖子选择是HMDs的主流界面。 其次,我们展示了在实际互动情况下如何使用沉淀物选择和头盖子选择。 通过比较这两种选择方法,我们将沉淀物选择的潜力描述为一种基本的AR/VR互动。