Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise the notion of "game concept", inspired by terms generally used by game players and designers. Through the Ludii General Game System, we describe concepts for several levels of abstraction, such as the game itself, the moves played, or the states reached. This new GGP feature associated with the ludeme representation of games opens many new lines of research. The creation of a hyper-agent selector, the transfer of AI learning between games, or explaining AI techniques using game terms, can all be facilitated by the use of game concepts. Other applications which can benefit from game concepts are also discussed, such as the generation of plausible reconstructed rules for incomplete ancient games, or the implementation of a board game recommender system.
翻译:许多游戏往往在它们之间有共同的想法或方面,如规则、控制或游戏区域。然而,在游戏游戏一般游戏游戏(GGP)中,这个区域仍然探索不足。我们提议正式确定游戏游戏游戏概念的概念,由游戏玩家和设计师通常使用的术语来启发。我们通过卢迪一般游戏系统描述若干层次的抽象概念,如游戏本身、游戏动作或所达到的状态。这个与游戏的润滑式代表相关的新的GGGP特性打开了许多新的研究线。创建超试剂选择器,在游戏之间转让AI学习,或使用游戏术语解释AI技术,都可以通过使用游戏概念而得到促进。也讨论了能够从游戏概念中受益的其他应用,例如为不完全的古游戏创造有说服力的重塑规则,或实施棋盘游戏推荐系统。