Decentralized partially observable Markov decision processes (Dec-POMDPs) formalize the problem of designing individual controllers for a group of collaborative agents under stochastic dynamics and partial observability. Seeking a global optimum is difficult (NEXP complete), but seeking a Nash equilibrium -- each agent policy being a best response to the other agents -- is more accessible, and allowed addressing infinite-horizon problems with solutions in the form of finite state controllers. In this paper, we show that this approach can be adapted to cases where only a generative model (a simulator) of the Dec-POMDP is available. This requires relying on a simulation-based POMDP solver to construct an agent's FSC node by node. A related process is used to heuristically derive initial FSCs. Experiment with benchmarks shows that MC-JESP is competitive with exisiting Dec-POMDP solvers, even better than many offline methods using explicit models.
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