Information compression techniques are often employed to reduce communication cost over peer-to-peer links. In this paper, we investigate distributed Nash equilibrium (NE) seeking problems in a class of non-cooperative games over multi-agent networks with information compression. To improve system scalability and communication efficiency, a compressed distributed NE seeking (C-DNES) algorithm is proposed to obtain a Nash equilibrium for games, where the differences between decision vectors and their estimates are compressed. The proposed algorithm is compatible with a general class of compression operators, including both unbiased and biased compressors. It is shown that C-DNES not only inherits the advantages of the conventional distributed NE algorithms, achieving linear convergence rate for games with strongly monotone mappings, but also saves communication costs in terms of transmitted bits. Finally, numerical simulations are provided to illustrate the effectiveness of the proposed algorithm.
翻译:在本文中,我们调查了分布式Nash均衡(NE)在信息压缩的多试剂网络上寻求一类不合作游戏的问题。为了提高系统的可缩放性和通信效率,建议采用压缩分布式NE搜索算法(C-DNES)为游戏争取纳什平衡,在这种平衡中,决定矢量与其估计值之间的差异被压缩。提议的算法与一般的压缩操作员类别兼容,包括不带偏见和偏见的压缩机。显示C-DNES不仅继承常规分布式NE算法的优势,在极强单质图绘制的游戏中实现线性趋同率,而且还节省了传输比特的通信费用。最后,提供了数字模拟,以说明拟议的算法的有效性。