This paper presents a study on how cooperation versus non-cooperation, and centralization versus distribution impact the performance of a traffic game of autonomous vehicles. A model using a particle-based, Lagrange representation, is developed, instead of a Eulerian, flow-based one, usual in routing problems of the game-theoretical approach. This choice allows representation of phenomena such as fuel exhaustion, vehicle collision, and wave propagation. The elements necessary to represent interactions in a multi-agent transportation system are defined, including a distributed, priority-based resource allocation protocol, where resources are nodes and links in a spatial network and individual routing strategies are performed. A fuel consumption dynamics is developed in order to account for energy cost and vehicles having limited range. The analysis shows that only the scenarios with cooperative resource allocation can achieve optimal values of either collective cost or equity coefficient, corresponding respectively to the centralized and to the distributed cases.
翻译:本文介绍了对合作与不合作、集中与分配如何影响自主车辆交通游戏性能的研究。开发了一种使用粒子代表法的模型,而不是Eularian、流动代表法,这是游戏理论方法路由问题通常使用的一种模型。这种选择可以代表燃料耗竭、车辆碰撞和波浪传播等现象。界定了代表多试剂运输系统互动的必要要素,包括分布式优先资源分配协议,其中资源是空间网络中的节点和链接,并实施了个人路由战略。开发了燃料消费动态,以核算能源成本和范围有限的车辆。分析表明,只有合作资源分配的情景才能实现集体成本或公平系数的最佳值,分别与集中式和分散式案例相对应。