Given a graph $G$, a set $S$ of vertices in $G$ is a general position set if no triple of vertices from $S$ lie on a common shortest path in $G$. The general position achievement/avoidance game is played on a graph $G$ by players A and B who alternately select vertices of $G$. A selection of a vertex by a player is a legal move if it has not been selected before and the set of selected vertices so far forms a general position set of $G$. The player who picks the last vertex is the winner in the general position achievement game and is the loser in the avoidance game. In this paper, we prove that the general position achievement/avoidance games are PSPACE-complete even on graphs with diameter at most 4. For this, we prove that the \emph{mis\`ere} play of the classical Node Kayles game is also PSPACE-complete. As a positive result, we obtain polynomial time algorithms to decide the winning player of the general position avoidance game in rook's graphs, grids, cylinders, and lexicographic products with complete second factors.
翻译:根据GG$的图表,如果从US$中选取最后的脊椎的玩家在一般位置成就游戏中胜出,并且是避免游戏中的输家。在本文中,我们证明一般立场成就/避免游戏即使在直径为4的图表上也是PSPACE-完全的。为此,我们证明经典诺德凯莱斯游戏的 emph{mis ⁇ ére} 游戏也是PSPACE-complete。作为肯定的结果,我们获得了多式时间算法,以决定普通位置成就游戏的赢家,在磁盘中,在磁盘中,在磁盘产品中,在磁盘中,在磁盘中,在磁盘中,在磁盘中,在磁盘中,在磁盘中,我们得到了完整的磁盘中,在磁盘中,在磁盘中,在磁盘中,我们得到了多式时间算算法来决定赢家。