This paper presents a design space of interaction techniques to engage with visualizations that are printed on paper and augmented through Augmented Reality. Paper sheets are widely used to deploy visualizations and provide a rich set of tangible affordances for interactions, such as touch, folding, tilting, or stacking. At the same time, augmented reality can dynamically update visualization content to provide commands such as pan, zoom, filter, or detail on demand. This paper is the first to provide a structured approach to mapping possible actions with the paper to interaction commands. This design space and the findings of a controlled user study have implications for future designs of augmented reality systems involving paper sheets and visualizations. Through workshops (N=20) and ideation, we identified 81 interactions that we classify in three dimensions: 1) commands that can be supported by an interaction, 2) the specific parameters provided by an (inter)action with paper, and 3) the number of paper sheets involved in an interaction. We tested user preference and viability of 11 of these interactions with a prototype implementation in a controlled study (N=12, HoloLens 2) and found that most of the interactions are intuitive and engaging to use. We summarized interactions (e.g., tilt to pan) that have strong affordance to complement "point" for data exploration, physical limitations and properties of paper as a medium, cases requiring redundancy and shortcuts, and other implications for design.
翻译:本文展示了互动技术的设计空间,以便与纸面印刷的可视化互动互动,并通过增强真实度加以扩大; 纸面页被广泛用于部署可视化,并为互动提供丰富的有形条件,例如触摸、折叠、倾斜或堆叠; 同时, 增强现实可以动态更新可视化内容, 以提供诸如纸面、 缩放、 过滤或需求细节等命令; 本文是第一个提供结构化方法, 与纸张绘制互动命令的可视化行动; 设计空间和受控用户研究的发现, 对包括纸面表和可视化在内的强化现实系统的未来设计具有影响; 通过讲习班( N=20) 和理念, 我们确定了81个我们分类为以下三个维度的有形互动: 1) 能够支持的指令; 2 与纸张( ) 与纸面、 过滤、 与需求相关的纸张数量。 我们测试了这些互动中的11个用户偏好和可行性, 与控制研究的原型实施( N=12, HoloLens 2) 的原型实施对未来设计系统系统系统系统系统有影响; 我们发现, 大部分互动需要强大的快速互动, 并具有可理解性, 并用于设计、 和深度的中、 的 以及使用中、 的硬度, 以及快速性, 以及 的图像。