In this work, we deal with the problem of rating in sports, where the skills of the players/teams are inferred from the observed outcomes of the games. Our focus is on the online rating algorithms which estimate the skills after each new game by exploiting the probabilistic models of the relationship between the skills and the game outcome. We propose a Bayesian approach which may be seen as an approximate Kalman filter and which is generic in the sense that it can be used with any skills-outcome model and can be applied in the individual -- as well as in the group-sports. We show how the well-know algorithms (such as the Elo, the Glicko, and the TrueSkill algorithms) may be seen as instances of the one-fits-all approach we propose. In order to clarify the conditions under which the gains of the Bayesian approach over the simpler solutions can actually materialize, we critically compare the known and the new algorithms by means of numerical examples using the synthetic as well as the empirical data.
翻译:在这项工作中,我们处理体育评级问题,从观察到的比赛结果中推断出运动员/团队的技能。我们的重点是在线评级算法,通过利用技能和游戏结果之间关系的概率模型来估计每一场新游戏后的技能。我们建议采用巴伊西亚方法,该方法可被视为近似Kalman过滤器,具有通用性,即它可以与任何技能-结果模型一起使用,并且可以适用于个人 -- -- 以及团体-体育。我们展示了如何将众所周知的算法(如Elo、Glicko和 TrueSkill 算法)视为我们提议的“一刀切”方法的例子。为了澄清巴伊斯方法在较简单的解决方案上的成果能够实际实现的条件,我们用合成数据和经验数据用数字示例对已知的算法和新算法进行了严格比较。