Estimating and modelling the appearance of an object under outdoor illumination conditions is a complex process. Although there have been several studies on illumination estimation and relighting, very few of them focus on estimating the reflectance properties of outdoor objects and scenes. This paper addresses this problem and proposes a complete framework to predict surface reflectance properties of outdoor scenes under unknown natural illumination. Uniquely, we recast the problem into its two constituent components involving the BRDF incoming light and outgoing view directions: (i) surface points' radiance captured in the images, and outgoing view directions are aggregated and encoded into reflectance maps, and (ii) a neural network trained on reflectance maps of renders of a unit sphere under arbitrary light directions infers a low-parameter reflection model representing the reflectance properties at each surface in the scene. Our model is based on a combination of phenomenological and physics-based scattering models and can relight the scenes from novel viewpoints. We present experiments that show that rendering with the predicted reflectance properties results in a visually similar appearance to using textures that cannot otherwise be disentangled from the reflectance properties.
翻译:估计和模拟室外照明条件下物体外照的外观是一个复杂的过程,虽然对照明估计和点亮进行了若干项研究,但其中很少几项研究侧重于估计室外物体和场景的反射特性。本文件探讨这一问题,并提出一个完整的框架,以预测在未知自然光照下室外场景的表面反射特性。我们特别将问题重新纳入由BRDF光源和外向组成的两个组成部分:(一) 图像中捕获的表面点的亮点,外向方向被汇总并编码成反射图,以及(二) 一个神经网络,以任意光线指示下单位球形变形的反射图为对象,经过培训,推导出一个代表场上每个表面反射特性的低参数反射模型。我们的模型以发光和物理散射模型的组合为基础,可以从新角度点亮场景。我们介绍的实验显示,与预测的反射特性相近似外观的结果是使用无法与反射特性分解的文字。