The model of Network Coloring Game (NCG) is used to simulate conflict resolving and consensus reaching procedures in social science. In this work, we adopted some Markov Chain Techniques into the investigation of NCG. Firstly, with no less than $\Delta + 2$ colors provided, we proposed and proved that the conflict resolving time has its expectation to be $O(\log n)$ and the variance $O((\log n)^2)$, thus is $O_p(\log n)$, where $n$ is the number of vertices and $\Delta$ is the maximum degree of the network. This was done by introducing an absorbing Markov Chain into NCG. Secondly, we developed an algorithms to reduce the network in post-conflict-resolution adjustments when a Borda rule is applied among players. Markov Chain Monte Carlo methods were employed to estimate both local and global optimal payoffs. Supporting experimental results were given to illustrate the corresponding procedures.
翻译:网络彩色游戏模式(NGG)用来模拟社会科学的冲突解决和协商一致达成程序。在这项工作中,我们采纳了一些Markov链技术来调查NCG。 首先,我们提供了不少于$\Delta+2美元的颜色。 首先,我们提出并证明,冲突解决时间预期为$O(log n) 美元,差额为$O((log n)2) 美元,因此是$O_p(log n) 美元,其中,美元是顶点数,美元是网络的最大程度。这是通过将Markov链吸收到NCG实现的。 其次,当博尔达规则适用于参与者时,我们开发了一种算法,在冲突解决后的调整中减少网络。Markov链 Monte Carlo方法被用来估计当地和全球的最佳报酬。支持实验结果是为了说明相应的程序。