Humans are universal decision makers: we reason causally to understand the world; we act competitively to gain advantage in commerce, games, and war; and we are able to learn to make better decisions through trial and error. In this paper, we propose Universal Decision Model (UDM), a mathematical formalism based on category theory. Decision objects in a UDM correspond to instances of decision tasks, ranging from causal models and dynamical systems such as Markov decision processes and predictive state representations, to network multiplayer games and Witsenhausen's intrinsic models, which generalizes all these previous formalisms. A UDM is a category of objects, which include decision objects, observation objects, and solution objects. Bisimulation morphisms map between decision objects that capture structure-preserving abstractions. We formulate universal properties of UDMs, including information integration, decision solvability, and hierarchical abstraction. We describe universal functorial representations of UDMs, and propose an algorithm for computing the minimal object in a UDM using algebraic topology. We sketch out an application of UDMs to causal inference in network economics, using a complex multiplayer producer-consumer two-sided marketplace.
翻译:人类是普遍性的决策者:我们根据因果关系来理解世界;我们通过竞争来获取商业、游戏和战争的优势;我们通过试验和错误来学习更好的决策;我们在本文件中提出了基于分类理论的数学形式主义通用决定模型(UDM)。UDM中的决定对象与决定任务的例子相对应,从因果模型和动态系统,如Markov决策程序和预测状态演示,到网络多玩家游戏和Witsenhausen的内在模型,这些模型概括了所有这些以往的正规主义。UDM是一个对象的类别,其中包括决定对象、观察对象和解决方案对象。在决定对象之间绘制模拟形态图,以捕捉到结构-保留抽象要素。我们绘制UDMs的普遍性特性,包括信息整合、决定可溶性和等级抽象。我们描述UDMs的普遍真菌代表性,并提议一种算法,用等数位表在UDMDM中计算最起码的物体。我们绘制了UDMS两种应用到网络中复杂的多面市场的因果关系。