This paper presents a probabilistic extension of the well-known cellular automaton, Game of Life. In Game of Life, cells are placed in a grid and then watched as they evolve throughout subsequent generations, as dictated by the rules of the game. In our extension, called ProbLife, these rules now have probabilities associated with them. Instead of cells being either dead or alive, they are denoted by their chance to live. After presenting the rules of ProbLife and its underlying characteristics, we show a concrete implementation in ProbLog, a probabilistic logic programming system. We use this to generate different images, as a form of rule-based generative art.
翻译:本文展示了众所周知的细胞自动图案“生命游戏”的概率延伸。 在“生命游戏”中,细胞被置于一个网格中,然后按照游戏规则在后代的成长过程中被监视。在我们称为“ProbLife”的扩展中,这些规则现在具有与它们相关的概率。细胞不是死就是活,而是用其生存的机会来表示。在介绍了“生命”的规则及其基本特征之后,我们在ProbLog中展示了具体的执行情况,这是一个概率逻辑编程系统。我们用它来生成不同的图像,作为基于规则的基因艺术的一种形式。