Exemplar-based portrait stylization is widely attractive and highly desired. Despite recent successes, it remains challenging, especially when considering both texture and geometric styles. In this paper, we present the first framework for one-shot 3D portrait style transfer, which can generate 3D face models with both the geometry exaggerated and the texture stylized while preserving the identity from the original content. It requires only one arbitrary style image instead of a large set of training examples for a particular style, provides geometry and texture outputs that are fully parameterized and disentangled, and enables further graphics applications with the 3D representations. The framework consists of two stages. In the first geometric style transfer stage, we use facial landmark translation to capture the coarse geometry style and guide the deformation of the dense 3D face geometry. In the second texture style transfer stage, we focus on performing style transfer on the canonical texture by adopting a differentiable renderer to optimize the texture in a multi-view framework. Experiments show that our method achieves robustly good results on different artistic styles and outperforms existing methods. We also demonstrate the advantages of our method via various 2D and 3D graphics applications. Project page is https://halfjoe.github.io/projs/3DPS/index.html.
翻译:尽管最近取得了一些成功,但仍具有挑战性,特别是在考虑纹理和几何样式时。在本文中,我们展示了一张直径 3D 肖像样式转换的第一个框架,这个框架可以产生3D 面模模型,既具有几何夸大,又具有纹理结构,同时保存原始内容的特性。在第二个纹理结构转换阶段,我们只注重使用一个任意风格图像,而不是用于特定样式的大量培训示例,提供完全参数化和分解的几何和纹理输出,并使得3D 表示法能够进一步应用。这个框架由两个阶段组成。在第一个几何式风格转换阶段,我们使用面形标志转换来捕捉粗度 3D 面像样式,并指导密度 3D 脸色测量的变形。在第二个纹理结构转换阶段,我们只注重在可变式图像中进行样式转换,在多视图框架内优化纹理。实验显示我们的方法在不同艺术风格/D 格式/ 外观应用中取得了很好的结果。我们还展示了现有的方法。我们通过不同格式/ 3proproproformades 。