In the Internet of Things (IoT) era, vehicles and other intelligent components in an intelligent transportation system (ITS) are connected, forming Vehicular Networks (VNs) that provide efficient and secure traffic and ubiquitous access to various applications. However, as the number of nodes in ITS increases, it is challenging to satisfy a varied and large number of service requests with different Quality of Service and security requirements in highly dynamic VNs. Intelligent nodes in VNs can compete or cooperate for limited network resources to achieve either an individual or a group's objectives. Game Theory (GT), a theoretical framework designed for strategic interactions among rational decision-makers sharing scarce resources, can be used to model and analyze individual or group behaviors of communicating entities in VNs. This paper primarily surveys the recent developments of GT in solving various challenges of VNs. This survey starts with an introduction to the background of VNs. A review of GT models studied in the VNs is then introduced, including its basic concepts, classifications, and applicable vehicular issues. After discussing the requirements of VNs and the motivation of using GT, a comprehensive literature review on GT applications in dealing with the challenges of current VNs is provided. Furthermore, recent contributions of GT to VNs integrating with diverse emerging 5G technologies are surveyed. Finally, the lessons learned are given, and several key research challenges and possible solutions for applying GT in VNs are outlined.
翻译:在Tings Internet(IOT)时代,智能运输系统(ITS)中的车辆和其他智能组件相互连接,形成提供高效和安全交通和普遍访问各种应用的车辆网络(VNs),然而,随着ITS节点数目的增加,在高度动态VNs的服务质量和安全要求不同的情况下,满足多种和大量服务请求具有不同的服务质量和安全要求具有挑战性。VNs的智能节点可以竞争或合作有限的网络资源,以实现个人或团体的目标。Game Theory(GT)是设计用于共享稀缺资源的合理决策者之间战略互动的理论框架,可用于模拟和分析VNs通信实体的个人或团体行为。本文主要调查了GT在解决VN的各种挑战方面的最新动态。这项调查首先介绍了VNs的背景。随后,对VNs调查中研究的GT模式进行了审查,包括基本概念、分类和适用的语言问题。在将VNs的最新研究要求和GTS的动力运用之后,在V技术中与GTs的当前研究应用中,对V的近期研究作了最后的动力。