We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their strategy with their neighbors. The goal of a player is to choose a strategy that maximizes her utility given the strategies of her neighbors. Recent studies show that even very basic variants of these games exhibit a large Price of Anarchy: A large inefficiency between the total utility generated in centralized outcomes and equilibrium outcomes in which players selfishly try to maximize their utility. Our main goal is to understand how structural properties of the network topology impact the inefficiency of these games. We derive topological bounds on the Price of Anarchy for different classes of clustering games. These topological bounds provide a more informative assessment of the inefficiency of these games than the corresponding (worst-case) Price of Anarchy bounds. As one of our main results, we derive (tight) bounds on the Price of Anarchy for clustering games on Erd\H{o}s-R\'enyi random graphs (where every possible edge in the network is present with a fixed probability), which, depending on the graph density, stand in stark contrast to the known Price of Anarchy bounds.
翻译:我们考虑将玩家嵌入网络中的游戏组合起来,并想与邻居协调(或反协调)他们的策略。玩家的目标是选择一个战略,根据邻居的战略,最大限度地提高自己的作用。最近的研究表明,即使这些游戏的非常基本的变种也表现出无政府主义的大价格:在集中结果和平衡结果产生的总效用之间有很大的低效,在这种结果中,玩家自私地试图尽量扩大它们的效用。我们的主要目标是了解网络地形结构的结构性特性如何影响这些游戏的低效率。我们从不同种类的无政府主义游戏的价格上得出一个表层界限。这些表面界限比相应的(最差的)无政府主义界限对这些游戏的低效率作了更丰富的评估。作为我们的主要结果之一,我们得出(接近)在Erd\H{o}s-R\ enyi 随机图(网络的每一个可能的边缘都存在固定的概率)上,根据图表密度,这些表层对已知价格的鲜明对比。