We consider synchronized iterative voting in the Approval Voting system. We give examples with a Condorcet winner where voters apply simple, sincere, consistent strategies but where cycles appear that can prevent the election of the Condorcet winner, or that can even lead to the election of a ''consensual loser'', rejected in all circumstances by a majority of voters. We conduct numerical experiments to determine how rare such cycles are. It turns out that when voters apply Laslier's Leader Rule they are quite uncommon, and we prove that they cannot happen when voters' preferences are modeled by a one-dimensional culture. However a slight variation of the Leader Rule accounting for possible draws in voter's preferences witnesses much more bad cycle, especially in a one-dimensional culture.Then we introduce a continuous-space model in which we show that these cycles are stable under perturbation. Last, we consider models of voters behavior featuring a competition between strategic behavior and reluctance to vote for candidates that are ranked low in their preferences. We show that in some cases, this leads to chaotic behavior, with fractal attractors and positive entropy.
翻译:我们考虑在批准投票系统中同步迭代投票。 我们用“ 孔雀奖得主” 的例子来举例说明,选民采用简单、真诚、一致的战略,但周期似乎可以阻止“ 孔雀奖得主”的当选,或甚至可能导致“ 同意失败者” 当选,但在所有情况下都遭到多数选民的拒绝。 我们进行数字实验,以确定这种周期有多罕见。 当选民适用拉斯利尔的《领袖规则》时,它们非常罕见,我们证明当选民的偏好以一维文化为模范时,它们不会发生。 但是,“ 领袖规则” 的计算方法稍有差异,使得选民的偏好有可能导致更糟糕的周期,特别是在一维文化中。 然后我们引入一个连续空间模型,表明这些周期在扰动中是稳定的。 最后,我们考虑选民行为模式,其特点是战略行为与不愿投票的偏好者之间的竞争。 我们发现,在某些情况下,这会导致混乱行为, 分形吸引者和积极的诱导。