Recent years we have witnessed rapid development in NeRF-based image rendering due to its high quality. However, point clouds rendering is somehow less explored. Compared to NeRF-based rendering which suffers from dense spatial sampling, point clouds rendering is naturally less computation intensive, which enables its deployment in mobile computing device. In this work, we focus on boosting the image quality of point clouds rendering with a compact model design. We first analyze the adaption of the volume rendering formulation on point clouds. Based on the analysis, we simplify the NeRF representation to a spatial mapping function which only requires single evaluation per pixel. Further, motivated by ray marching, we rectify the the noisy raw point clouds to the estimated intersection between rays and surfaces as queried coordinates, which could avoid spatial frequency collapse and neighbor point disturbance. Composed of rasterization, spatial mapping and the refinement stages, our method achieves the state-of-the-art performance on point clouds rendering, outperforming prior works by notable margins, with a smaller model size. We obtain a PSNR of 31.74 on NeRF-Synthetic, 25.88 on ScanNet and 30.81 on DTU. Code and data would be released soon.
翻译:近些年来,我们目睹了基于 NERF 的图像的快速发展,因为其质量很高。然而,点云的生成却少了一些探索。与基于 NERF 的生成相比,以密集的空间取样为主,点云的生成自然会减少计算强度,从而使其能够在移动计算设备中部署。在这项工作中,我们侧重于提高点云的图像质量,并采用一个紧凑模型设计。我们首先分析点云的成份量配制的适应性。根据分析,我们将 NERF 代表制简化为空间绘图功能,只需要对每像素进行一次评价。此外,我们以射线行进为动机,将噪音的原始点云纠正到射线和表面之间估计的交叉点,作为查询坐标,以避免空间频率崩溃和相邻点扰动。我们的方法结合了光化、空间制图和精细化阶段,在点云的成型号上实现了最先进的性能,以显著的边距比值比值为优。我们获得了NRF-Synthet、25.88 和30.81 DTU 数据将很快发布。