One formal way of studying cooperation and incentive mechanisms in wireless ad hoc networks is to use game theory. In this respect, simple interaction models such as the forwarder's dilemma have been proposed and used successfully. However, this type of models is not suited to account for possible fluctuations of the wireless links of the network. Additionally, it does not allow one to study the way a node transmits its own packets. At last, the repeated game models used in the related literature do not allow the important scenario of nodes with partial information (about the link state and nodes actions) to be studied. One of the contributions of the present work is precisely to provide a general approach to integrate all of these aspects. Second, the best performance the nodes can achieve under partial information is fully characterized for a general form of utilities. Third, we derive an equilibrium transmission strategy which allows a node to adapt its transmit power levels and packet forwarding rate to link fluctuations and other nodes actions. The derived results are illustrated through a detailed numerical analysis for a network model built from a generalized version of the forwarder's dilemma. The analysis shows in particular that the proposed strategy is able to operate in presence of channel fluctuations and to perform significantly better than existing transmission mechanisms (e.g., in terms of consumed network energy).
翻译:研究无线特设网络的合作和激励机制的一种正式方式是使用游戏理论。在这方面,已经提出并成功地使用了简单的互动模式,例如转发者的两难困境等简单互动模式。然而,这种模式并不适合于说明网络无线连接的可能波动情况。此外,它不允许研究节点传输自己包包的方式。最后,相关文献中反复使用的游戏模式不允许研究带有部分信息(关于链接状态和节点行动)的重要节点情景。目前工作的贡献之一是为整合所有这些方面提供一个总体方法。第二,节点在部分信息下能够取得的最佳性能在一般公用事业中完全具有特征。第三,我们制定平衡传输战略,允许节点调整其传输电量和包传输率,将波动和其他节点行动联系起来。从中得出的结果通过对一个网络模式进行详细的数字分析来说明。分析特别表明,拟议的战略能够在波动和现有能源传输机制中运作(比现有能源传输机制要好)。