The sweet spot can be interpreted as the region where acoustic sources create a spatial auditory illusion. We study the problem of maximizing this sweet spot when reproducing a desired sound wave using an array of loudspeakers. To achieve this, we introduce a theoretical framework for spatial sound perception that can be used to define a sweet spot, and we develop a method that aims to generate a sound wave that directly maximizes the sweet spot defined by a model within this framework. Our method aims to incorporate perceptual principles from the onset and is flexible: while it imposes little to no constraints on the regions of interest, the arrangement of loudspeakers or their radiation pattern, it allows for audio perception models that include state-of-the-art monaural perceptual models. Proof-of-concept experiments show that our method outperforms state-of-the-art methods when comparing them in terms of their localization and coloration properties.
翻译:甜点可以被解释为声源创造空间听觉错觉的区域。 我们研究在使用一系列扩音器复制想要的声波时使甜点最大化的问题。 为此,我们引入了空间声音感知理论框架,用于定义甜点,我们开发了一种方法,旨在产生声波,直接使模型在这个框架内定义的甜点最大化。我们的方法旨在从一开始就包含概念性原则,并且具有灵活性:在对感兴趣的区域、扩音器的安排或其辐射模式几乎没有到任何限制的情况下,它允许有包括最先进的音响感知模型的音频感知模型。 概念性实验表明,在比较其定位和颜色特性时,我们的方法优于最先进的方法。