A reward algorithm is needed for games which rewards risk, i.e. early play, and extends the longevity of a reward pool. This would allow a higher number of players and greater engagement. I created a reward mechanism that rewards risk, lasts longer, and is more profitable than existing mechanisms. I also implemented an algorithm within the mechanism to self-correct in outlier performance. This reward mechanism was used in TURBLAZE, a mobile game designed for high school students. The game has quizzes. Gamers pay a fixed fee to participate in a quiz and win a reward if their score is above a certain threshold.
翻译:面对奖励更具风险和更加持久的奖励池向游戏提出了更高的需求。我开发了一个奖励机制,该机制奖励风险,持续时间更长,比现有机制更具盈利性。我还在机制中实施了一个算法,以自我纠正异常表现。该奖励机制应用于 TURBLAZE 游戏中,该游戏是面向高中学生设计的移动游戏,包括小测验环节。玩家支付固定费用参加小测验,如果他们的分数超过一定阈值,则赢得奖励。