Visual SLAM inside the human body will open the way to computer-assisted navigation in endoscopy. However, due to space limitations, medical endoscopes only provide monocular images, leading to systems lacking true scale. In this paper, we exploit the controlled lighting in colonoscopy to achieve the first in-vivo 3D reconstruction of the human colon using photometric stereo on a calibrated monocular endoscope. Our method works in a real medical environment, providing both a suitable in-place calibration procedure and a depth estimation technique adapted to the colon's tubular geometry. We validate our method on simulated colonoscopies, obtaining a mean error of 7% on depth estimation, which is below 3 mm on average. Our qualitative results on the EndoMapper dataset show that the method is able to correctly estimate the colon shape in real human colonoscopies, paving the ground for true-scale monocular SLAM in endoscopy.
翻译:人体内部的视觉 SLAM 将为计算机辅助内窥镜导航打开道路。 但是,由于空间限制, 医疗内镜只提供单镜图像, 导致系统缺乏真实规模。 在本文中, 我们利用结肠镜的受控照明, 利用校准单眼内镜上的光度立体立体检查, 首次在 Vive 3D 中重建人体结肠。 我们的方法在真正的医疗环境中起作用, 提供了合适的现场校准程序和深度估计技术, 适应结肠管几何学。 我们验证了模拟结肠镜的方法, 在深度估计上得出7%的中值误差, 平均低于 3 毫米 。 我们的 EndoMapper 数据集的质量结果显示, 该方法能够正确估计实际人体结肠镜中的结肠形状, 为底镜中真实规模的单眼 SLAM 奠定基础 。