The distributed computation of a Nash equilibrium in aggregative games is gaining increased traction in recent years. Of particular interest is the mediator-free scenario where individual players only access or observe the decisions of their neighbors due to practical constraints. Given the competitive rivalry among participating players, protecting the privacy of individual players becomes imperative when sensitive information is involved. We propose a fully distributed equilibrium-computation approach for aggregative games that can achieve both rigorous differential privacy and guaranteed computation accuracy of the Nash equilibrium. This is in sharp contrast to existing differential-privacy solutions for aggregative games that have to either sacrifice the accuracy of equilibrium computation to gain rigorous privacy guarantees, or allow the cumulative privacy budget to grow unbounded, hence losing privacy guarantees, as iteration proceeds. Our approach uses independent noises across players, thus making it effective even when adversaries have access to all shared messages as well as the underlying algorithm structure. The encryption-free nature of the proposed approach, also ensures efficiency in computation and communication. The approach is also applicable in stochastic aggregative games, able to ensure both rigorous differential privacy and guaranteed computation accuracy of the Nash equilibrium when individual players only have stochastic estimates of their pseudo-gradient mappings. Numerical comparisons with existing counterparts confirm the effectiveness of the proposed approach.
翻译:近些年来,分类游戏中分配的纳什平衡的计算正在增加。特别令人感兴趣的是,由于实际限制,个别参与者只能接触或观察其邻居的决定。鉴于参与者之间的竞争竞争,在敏感信息涉及时,保护个别参与者的隐私变得势在必行。我们提议对分类游戏采取完全分配的均衡计算方法,既能实现严格的差异隐私,又能保证纳什平衡的计算准确性。这与现有的差异-隐私计算方法形成鲜明对照,这种方法要么牺牲均衡计算准确性,以获得严格的隐私保障,要么允许累积的隐私预算不受限制,从而随着迭接的进行而丧失隐私保障。我们的方法在参与者之间使用独立的噪音,从而使它有效,即使对手能够获得所有共享的信息以及基本的算法结构。拟议方法的无加密性质也确保计算和通信的效率。这种方法也适用于分类式组合游戏,既能确保严格的差异隐私权,又能保证计算平衡的计算准确性,同时能够确保个人参与者仅通过模拟的对比来证实其当前水平的对比。