The optimization of viewers' quality of experience (QoE) in 360 videos faces two major roadblocks: inaccurate adaptive streaming and viewers missing the plot of a story. Alignment edit emerged as a promising mechanism to avoid both issues at once. Alignment edits act on the content, matching the users' viewport with a region of interest in the video content. As a consequence, viewers' attention is focused, reducing exploratory behavior and enabling the optimization of network resources; in addition, it allows for a precise selection of events to be shown to viewers, supporting viewers to follow the storyline. In this work, we investigate the effects of alignment edits on QoE by conducting two user studies. Specifically, we measured three QoE factors: presence, comfort, and overall QoE. We introduce a new alignment edit, named \textit{Fade-rotation}, based on a mechanism to reduce cybersickness in VR games. In the user studies, we tested four versions of fade-rotation and compared them with instant alignment. We observed from the results that gradual alignment achieves good levels of comfort for all contents and rotational speed tested, showing its validity. We observed a decrease in head motion after both alignment edits, with the gradual edit reaching a reduction in head speed of 8\% greater than that of instant alignment, confirming the usefulness of these edits for streaming video on-demand. Finally, parameters to implement \textit{Fade-rotation} are described.
翻译:360个视频中的观众最优化经验质量( QoE) 面临两大障碍: 不准确的适应性流和缺少故事情节的观众。 对齐编辑是一个充满希望的机制,可以同时避免这两个问题。 对齐编辑在内容上作用, 将用户的浏览点与视频内容感兴趣的区域匹配。 因此, 观众的注意力集中, 减少了探索行为, 并优化了网络资源; 此外, 它允许精确选择活动, 显示给观众, 支持浏览者遵循故事线。 在这项工作中, 我们通过进行两项用户研究, 调查校准编辑对QoE的影响。 具体地说, 我们测量了三种QoE因素: 存在、 舒适和总体QoE 。 我们引入了一个新的校准编辑编辑编辑, 以降低 VR 游戏的网络偏好机制为基础 。 在用户研究中, 我们测试了四种版本的淡淡色调, 并将它们与瞬间校准比较。 我们从结果中观察到, 渐渐渐的校正的校准度水平, 将显示所有校正的校正的校正的校正, 最终的校正速度都显示, 的校正的校正的校正的校正的校正的校正的校正的校正速度将比最后的校正的校正的校正的校正。