In this work, we argue that the search for Artificial General Intelligence (AGI) should start from a much lower level than human-level intelligence. The circumstances of intelligent behavior in nature resulted from an organism interacting with its surrounding environment, which could change over time and exert pressure on the organism to allow for learning of new behaviors or environment models. Our hypothesis is that learning occurs through interpreting sensory feedback when an agent acts in an environment. For that to happen, a body and a reactive environment are needed. We evaluate a method to evolve a biologically-inspired artificial neural network that learns from environment reactions named Neuroevolution of Artificial General Intelligence (NAGI), a framework for low-level AGI. This method allows the evolutionary complexification of a randomly-initialized spiking neural network with adaptive synapses, which controls agents instantiated in mutable environments. Such a configuration allows us to benchmark the adaptivity and generality of the controllers. The chosen tasks in the mutable environments are food foraging, emulation of logic gates, and cart-pole balancing. The three tasks are successfully solved with rather small network topologies and therefore it opens up the possibility of experimenting with more complex tasks and scenarios where curriculum learning is beneficial.
翻译:在这项工作中,我们主张,对人工一般情报(AGI)的探索应该从比人类水平智能低得多的层次开始。自然智能行为的情况产生于与周围环境相互作用的有机体,这可能会随着时间的变化而变化,并对有机体施加压力,以便学习新的行为或环境模型。我们的假设是,当一个代理体在环境中行动时,通过解释感知反馈而进行学习。要做到这一点,就需要有一个身体和反应环境。我们评估一种方法,以进化一种生物启发的人工神经网络,从环境反应中学习,称为人工一般情报(NAGI)神经进化,这是低水平的AGI的框架。这种方法使得一个随机的初始化神经网络的进化复杂化,具有适应性神经神经网络,在变异的环境中控制物剂。这样的配置使我们能够衡量控制器的适应性和一般性。在变异环境中选择的任务是食物的培养、逻辑门的模拟和手极的平衡。因此,三种任务以较小型的网络上层和实验方式成功地解决了它。