We investigate the coexistence of an age optimizing network (AON) and a throughput optimizing network (TON) that share a common spectrum band. We consider two modes of long run coexistence: (a) networks compete with each other for spectrum access, causing them to interfere and (b) networks cooperate to achieve non-interfering access. To model competition, we define a non-cooperative stage game parameterized by the average age of the AON at the beginning of the stage, derive its mixed strategy Nash equilibrium (MSNE), and analyze the evolution of age and throughput over an infinitely repeated game in which each network plays the MSNE at every stage. Cooperation uses a coordination device that performs a coin toss during each stage to select the network that must access the medium. Networks use the grim trigger punishment strategy, reverting to playing the MSNE every stage forever if the other disobeys the device. We determine if there exists a subgame perfect equilibrium, i.e., the networks obey the device forever as they find cooperation beneficial. We show that networks choose to cooperate only when they consist of a sufficiently small number of nodes, otherwise they prefer to disobey the device and compete.
翻译:我们研究一个拥有共同频谱段的时代优化网络(AON)和吞吐优化网络(TON)的共存情况。我们考虑两种长期共存模式:(a) 网络相互竞争使用频谱接入,导致它们相互干扰,以及(b) 网络合作实现非干扰接入。为了模拟竞争,我们定义了一个不合作的阶段游戏,以AON在阶段开始时的平均年龄为参数,得出其混合战略纳什平衡(MSNE),并分析年龄和吞吐在每个网络在每个阶段播放MSNE的无限重复游戏中的演变过程。合作使用一个协调设备,在每个阶段进行硬币对硬币操作,以选择必须进入介质的网络。网络使用严酷的触发惩罚策略,如果其他不服从该设备,则恢复每个阶段的MSNE(MSNE)游戏。我们确定是否存在一个子游戏的完美平衡,即网络永远服从设备,因为它们发现合作有益。我们显示网络只选择在足够小的节点组成时进行合作,否则它们宁愿不服从该装置和竞争。