In recent years, head-mounted near-eye display devices have become the key hardware foundation for virtual reality and augmented reality. Thus head-mounted gaze tracking technology has received attention as an essential part of human-computer interaction. However, unavoidable slippage of head-mounted devices (HMD) often results higher gaze tracking errors and hinders the practical usage of HMD. To tackle this problem, we propose a slippage-robust gaze tracking for near-eye display method based on the aspheric eyeball model and accurately compute the eyeball optical axis and rotation center. We tested several methods on datasets with slippage and the experimental results show that the proposed method significantly outperforms the previous method (almost double the suboptimal method).
翻译:近年来,架在头上的近视显示装置已成为虚拟现实和扩展现实的关键硬件基础。因此,架在头上的监视跟踪技术作为人与计算机互动的重要部分受到关注。然而,架在头的装置不可避免的滑坡往往导致更高的视力跟踪错误,并妨碍人与计算机的实际使用。为了解决这一问题,我们提议根据光眼模型,对近视显示方法进行滑动式监视跟踪,并准确计算眼球光学轴和旋转中心。我们用滑坡测试了几个数据集方法,实验结果表明,拟议的方法大大优于以往方法(几乎是亚优方法的两倍 ) 。