The light transport (LT) of a scene describes how it appears under different lighting and viewing directions, and complete knowledge of a scene's LT enables the synthesis of novel views under arbitrary lighting. In this paper, we focus on image-based LT acquisition, primarily for human bodies within a light stage setup. We propose a semi-parametric approach to learn a neural representation of LT that is embedded in the space of a texture atlas of known geometric properties, and model all non-diffuse and global LT as residuals added to a physically-accurate diffuse base rendering. In particular, we show how to fuse previously seen observations of illuminants and views to synthesize a new image of the same scene under a desired lighting condition from a chosen viewpoint. This strategy allows the network to learn complex material effects (such as subsurface scattering) and global illumination, while guaranteeing the physical correctness of the diffuse LT (such as hard shadows). With this learned LT, one can relight the scene photorealistically with a directional light or an HDRI map, synthesize novel views with view-dependent effects, or do both simultaneously, all in a unified framework using a set of sparse, previously seen observations. Qualitative and quantitative experiments demonstrate that our neural LT (NLT) outperforms state-of-the-art solutions for relighting and view synthesis, without separate treatment for both problems that prior work requires.
翻译:一个场景的光传输( LT) 描述它如何出现在不同的灯光和观光方向下,对场景 LT 的完整了解有助于在任意照明下合成新观点。 在本文中,我们侧重于基于图像的 LT 获取,主要针对在光级设置中的人体。我们提出半参数方法,以学习位于已知几何特性质谱空间的LT神经代表器,以及所有非阻断和全球LT的模型,作为物理精确扩散基础显示的残留物。特别是,我们展示了如何结合以前看到的光学和观点,以便在一个理想的灯光条件下,从一个选择的光级设置中,合成同一场景的新图像。这个战略允许网络学习复杂的物质影响(如地表下散射)和全球照明,同时保证扩散LT(如硬阴影)的物理正确性。有了这个学习的LT,人们可以重新点亮地点点点点显示场景,用一个统一的光源光或数字化的地图,将以前看到的光线和新观点综合起来,同时用以前看的模型,同时展示一个不依赖的模型的模型,同时展示我们之前看的模型。