The detailed glinty appearance from complex surface microstructures enhances the level of realism, but is both space- and time-consuming to render, especially when viewed from far away (large spatial coverage) and/or illuminated by area lights (large angular coverage). In this paper, we formulate the glinty appearance rendering process as a spatio-angular range query problem of the Normal Distribution Functions (NDFs), and introduce an efficient spatio-angular prefiltering solution to it. We start by exhaustively precomputing all possible NDFs with differently sized positional coverages. Then we compress the precomputed data using tensor rank decomposition, which enables accurate and fast angular range queries. With our spatio-angular prefiltering scheme, we are able to solve both the storage and performance issues at the same time, leading to efficient rendering of glinty appearance with both constant storage and constant performance, regardless of the range of spatio-angular queries. Finally, we demonstrate that our method easily applies to practical rendering applications that were traditionally considered difficult. For example, efficient bidirectional reflection distribution function (BRDF) evaluation accurate NDF importance sampling, fast global illumination between glinty objects, high-frequency preserving rendering with environment lighting, and tile-based synthesis of glinty appearance.
翻译:复杂的表面微观结构的详细表面外观提高了现实主义的水平,但既需要空间,也需要时间,特别是从远处看(大空间覆盖)和(或)由区域灯光照亮(大角覆盖)时。在本文中,我们将光观外观过程作为正常分布函数(NDFs)的一个spatio-acal 范围查询问题来设计,并引入一个高效的软盘-角预过滤解决方案。我们首先详尽地预先计算所有可能具有不同大小位置覆盖的NDFs。然后,我们用高压级分解定位压缩预置数据,从而能够准确和快速地进行角范围查询。在本文件中,我们把光质外观过程作为正常分布函数的存储和性能问题同时解决,从而有效地将光质外观与恒定的存储和持续性能结合起来,而不论基于空格-方格的查询范围如何。最后,我们证明我们的方法很容易适用于传统上被认为是困难的应用。例如,通过高压级分流式图像的快速光度分布功能,使精准的双基流分布环境变得重要。