This work presents a modular and parallelizable multi-agent deep reinforcement learning framework for imbibing cooperative as well as competitive behaviors within autonomous vehicles. We introduce AutoDRIVE Ecosystem as an enabler to develop physically accurate and graphically realistic digital twins of Nigel and F1TENTH, two scaled autonomous vehicle platforms with unique qualities and capabilities, and leverage this ecosystem to train and deploy multi-agent reinforcement learning policies. We first investigate an intersection traversal problem using a set of cooperative vehicles (Nigel) that share limited state information with each other in single as well as multi-agent learning settings using a common policy approach. We then investigate an adversarial head-to-head autonomous racing problem using a different set of vehicles (F1TENTH) in a multi-agent learning setting using an individual policy approach. In either set of experiments, a decentralized learning architecture was adopted, which allowed robust training and testing of the approaches in stochastic environments, since the agents were mutually independent and exhibited asynchronous motion behavior. The problems were further aggravated by providing the agents with sparse observation spaces and requiring them to sample control commands that implicitly satisfied the imposed kinodynamic as well as safety constraints. The experimental results for both problem statements are reported in terms of quantitative metrics and qualitative remarks for training as well as deployment phases.
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