We present a change-blindness based redirected walking algorithm that allows a user to explore on foot a virtual indoor environment consisting of an infinite number of rooms while at the same time ensuring collision-free walking for the user in real space. This method uses change blindness to scale and translate the room without the user's awareness by moving the wall while the user is not looking. Consequently, the virtual room containing the current user always exists in the valid real space. We measured the detection threshold for whether the user recognizes the movement of the wall outside the field of view. Then, we used the measured detection threshold to determine the amount of changing the dimension of the room by moving that wall. We conducted a live-user experiment to navigate the same virtual environment using the proposed method and other existing methods. As a result, users reported higher usability, presence, and immersion when using the proposed method while showing reduced motion sickness compared to other methods. Hence, our approach can be used to implement applications to allow users to explore an infinitely large virtual indoor environment such as virtual museum and virtual model house while simultaneously walking in a small real space, giving users a more realistic experience.
翻译:我们展示了一种基于改变的盲点调整行走算法,使用户能够徒步探索一个虚拟室内环境,由无数个房间组成,同时确保实际空间的用户能够无碰撞地行走。这种方法将失明转化为规模,在没有用户注意的情况下通过移动墙壁来翻译房间。因此,包含当前用户的虚拟房间总是存在于有效的真实空间中。我们测量了用户是否承认墙壁在视野外移动的检测阈值。然后,我们用测量的检测阈值来确定通过移动墙改变房间尺寸的数量。我们进行了现场用户实验,以使用拟议方法和其他现有方法在相同的虚拟环境中航行。结果,用户报告说,在使用拟议方法时,在显示运动疾病减少与其他方法相比,使用该方法时使用率、存在和沉睡率更高。因此,我们的方法可以用来应用各种应用程序,让用户探索无限大的虚拟博物馆和虚拟建模房等虚拟室内环境,同时在小的实际空间行走,让用户有更现实的经验。