Creating visual 3D sensing characters that interact with AI peers and virtual environments can be a difficult task for those with less experience in using learning algorithms or creating visual environments to execute an agent-based simulation. In this paper, the use of game engines as a tool to create and execute graphic simulations with 3D sensing characters is being explored with plugins such as ML-Agents for the Unity3D game engine. This allows the simulation of agents using off-the-shelf algorithms and using the game engine's motor for the visualizations of these agents. We explore the use of these tools to create visual bots for games, and teach them how to play the game until they reach a level where they can serve as adversaries for real-life players in interactive games.
翻译:创建与 AI 同行和虚拟环境互动的视觉 3D 感测字符对于那些在使用学习算法或创建视觉环境以实施代理模拟方面经验较少的人来说可能是一项困难的任务。 在本文中, 正在探索如何使用游戏引擎作为工具, 来创建和执行带有 3D 感测字符的图形模拟。 例如 United3D 游戏引擎的 ML- Agents 等插件。 这样可以模拟代理器使用现成的算法, 并使用游戏引擎的发动机将这些代理器进行视觉化。 我们探索如何使用这些工具为游戏创建视觉机器人, 并教他们如何玩游戏, 直到他们达到在互动游戏中成为真实玩家对手的水平 。