Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training models are becoming increasingly adopted, in part influenced by major circumstances like the pandemic. The use of videoconferencing tools in such sectors has become fundamental, but recent research has shown their multiple limitations in terms of relevant aspects, like comfort, interaction quality, situational awareness, (co-)presence, etc. This study elaborates on a new communication, interaction and collaboration medium that becomes a promising candidate to overcome such limitations, by adopting immersive technologies: Social Virtual Reality (VR). First, this article provides a comprehensive review of studies having provided initial evidence on (potential) benefits provided by Social VR in relevant use cases related to education, such as online classes, training and co-design activities, virtual conferences and interactive visits to virtual spaces, many of them including comparisons with classical tools like 2D conferencing. Likewise, the potential benefits of integrating realistic and volumetric users' representations to enable multi-party holographic communications in Social VR is also discussed. Next, this article identifies and elaborates on key limitations of existing studies in this field, including both technological and methodological aspects. Finally, it discusses key remaining challenges to be addressed to fully exploit the potential of Social VR in the education sector.
翻译:科技进步可以给我们的日常生活带来许多好处,这包括教育和培训部门。在过去几年里,在线教育、教学和培训模式越来越多地被越来越多地采用,部分受大流行病等主要环境的影响。在这类部门使用视频会议工具已经变得至关重要,但最近的研究表明,在相关方面,如舒适、互动质量、情境意识、(共同)景象等,存在着多种局限性。本研究报告阐述了一种新的沟通、互动和合作手段,通过采用“社会虚拟现实(VR)”等隐蔽技术,成为克服这些限制的有希望的候选方。首先,本文章全面审查了各项研究,这些研究提供了社会虚拟资源在与教育有关的相关使用案例中提供的(潜在)好处的初步证据,例如在线课程、培训和共同设计活动、虚拟会议和对虚拟空间的互动访问等。其中许多内容包括与2D会议等典型工具的比较。同样,也讨论了将现实和数量用户的表述结合起来,使社会虚拟现实和数量用户能够多党的传译通信成为克服这些限制的潜在好处。随后,本文章查明并阐述了社会虚拟图书馆提供初步证据,说明社会动态领域现有技术研究的关键方面,最后是研究领域,包括现有方法研究的剩余的关键方面。