Recent efforts in Neural Rendering Fields (NeRF) have shown impressive results on novel view synthesis by utilizing implicit neural representation to represent 3D scenes. Due to the process of volumetric rendering, the inference speed for NeRF is extremely slow, limiting the application scenarios of utilizing NeRF on resource-constrained hardware, such as mobile devices. Many works have been conducted to reduce the latency of running NeRF models. However, most of them still require high-end GPU for acceleration or extra storage memory, which is all unavailable on mobile devices. Another emerging direction utilizes the neural light field (NeLF) for speedup, as only one forward pass is performed on a ray to predict the pixel color. Nevertheless, to reach a similar rendering quality as NeRF, the network in NeLF is designed with intensive computation, which is not mobile-friendly. In this work, we propose an efficient network that runs in real-time on mobile devices for neural rendering. We follow the setting of NeLF to train our network. Unlike existing works, we introduce a novel network architecture that runs efficiently on mobile devices with low latency and small size, i.e., saving $15\times \sim 24\times$ storage compared with MobileNeRF. Our model achieves high-resolution generation while maintaining real-time inference for both synthetic and real-world scenes on mobile devices, e.g., $18.04$ms (iPhone 13) for rendering one $1008\times756$ image of real 3D scenes. Additionally, we achieve similar image quality as NeRF and better quality than MobileNeRF (PSNR $26.15$ vs. $25.91$ on the real-world forward-facing dataset).
翻译:在Neural Refering Fields(NeRF)最近的努力在新观点合成中显示了令人印象深刻的成果,它利用隐含的神经显示来代表 3D 场景。由于体积转换过程,NeRF的推断速度非常缓慢,限制了在资源限制的硬件(如移动设备)上使用NeRF的假设应用。许多工作已经进行,以减少运行NERF模型的延迟性。然而,其中多数工作仍需要高端GPU用于加速或额外存储存储存储,这在移动设备上完全无法使用。另一个新出现的方向利用神经光场(NeLF)来加快速度,因为只有一台前方传送器在射线上运行一个像Nexel颜色。然而,为了达到与NeRFRF的类似质量,NLF的网络设计是密集的,这不易移动。在移动设备上运行高效的网络,我们跟踪NERF6的设置来培训我们的网络。与现有的工作不同,我们引入了一台新型网络结构结构,在实时存储中运行一个高效的移动设备上,在实时服务器上,在实时服务器上,在实时服务器上,在实时的服务器上,在实时服务器上实现。