The video game industry has seen rapid growth over the last decade. Thousands of video games are released and played by millions of people every year, creating a large community of players. Steam is a leading gaming platform and social networking site, which allows its users to purchase and store games. A by-product of Steam is a large database of information about games, players, and gaming behavior. In this paper, we take recent video games released on Steam and aim to discover the relation between game popularity and a game's features that can be acquired through Steam. We approach this task by predicting the popularity of Steam games in the early stages after their release and we use a Bayesian approach to understand the influence of a game's price, size, supported languages, release date, and genres on its player count. We implement several models and discover that a genre-based hierarchical approach achieves the best performance. We further analyze the model and interpret its coefficients, which indicate that games released at the beginning of the month and games of certain genres correlate with game popularity.
翻译:过去十年来,电子游戏行业出现了快速增长。每年有成千上万的电玩游戏被发行并被数以百万计的人玩耍,创造了一个庞大的球员群体。Steam是一个主要的游戏平台和社会网络网站,用户可以购买和储存游戏。Steam的副产品是关于游戏、玩家和赌博行为的大量信息数据库。在本文中,我们使用最近在Steam上发行的电玩游戏,目的是发现游戏受欢迎程度和可以通过Steam获得的游戏特点之间的关系。我们通过预测STeam游戏在发行后的早期阶段的受欢迎程度来完成这项任务,我们使用Bayesian方法来了解游戏价格、规模、支持的语言、发行日期和游戏玩家所依赖的风格的影响。我们实施了若干模型,发现基于基因的等级方法取得最佳表现。我们进一步分析模型并解释其系数,这表明游戏在月初发行,以及某些类型游戏的游戏与游戏受欢迎度相关。