We present the design and analysis of a multi-level game-theoretic model of hierarchical policy-making, inspired by policy responses to the COVID-19 pandemic. Our model captures the potentially mismatched priorities among a hierarchy of policy-makers (e.g., federal, state, and local governments) with respect to two main cost components that have opposite dependence on the policy strength, such as post-intervention infection rates and the cost of policy implementation. Our model further includes a crucial third factor in decisions: a cost of non-compliance with the policy-maker immediately above in the hierarchy, such as non-compliance of state with federal policies. Our first contribution is a closed-form approximation of a recently published agent-based model to compute the number of infections for any implemented policy. Second, we present a novel equilibrium selection criterion that addresses common issues with equilibrium multiplicity in our setting. Third, we propose a hierarchical algorithm based on best response dynamics for computing an approximate equilibrium of the hierarchical policy-making game consistent with our solution concept. Finally, we present an empirical investigation of equilibrium policy strategies in this game in terms of the extent of free riding as well as fairness in the distribution of costs depending on game parameters such as the degree of centralization and disagreements about policy priorities among the agents.
翻译:我们提出一个多层次决策的游戏理论模型的设计和分析,该模型的灵感来自对COVID-19大流行的对策。我们的模型捕捉了决策者(例如联邦、州和地方政府)等级(例如联邦、州和地方政府)之间在两大主要成本组成部分上的潜在不匹配的优先事项,这两个主要成本组成部分对政策力量的依赖正好相反,如干预后的感染率和政策执行费用。我们的模型还包含一个关键的第三个决策因素:不遵守紧接上层的决策者的代价,例如不遵守国家政策。我们的第一个贡献是最近公布的代理商模型的封闭式近似,以计算任何执行的政策的感染人数。第二,我们提出了一个新的均衡选择标准,处理我们所处的环境中的均衡多重性共同问题。第三,我们提出一个等级算法,以最佳的反应动态为基础,计算符合我们解决方案概念的等级决策游戏的大致平衡。最后,我们从自由骑车的程度和中央代理商之间关于政策优先次序分配的公平性的角度,对这一游戏的平衡政策战略进行实证性调查。