We consider an information elicitation game where the center needs the agent to self-report her actual usage of a service and charges her a payment accordingly. The center can only observe a partial signal, representing part of the agent's true consumption, that is generated randomly from a publicly known distribution. The agent can report any information, as long as it does not contradict the signal, and the center issues a payment based on the reported information. Such problems find application in prosumer pricing, tax filing, etc., when the agent's actual consumption of a service is masked from the center and verification of the submitted reports is impractical. The key difference between the current problem and classic information elicitation problems is that the agent gets to observe the full signal and act strategically, but the center can only see the partial signal. For this seemingly impossible problem, we propose a penalty mechanism that elicits truthful self-reports in a repeated game. In particular, besides charging the agent the reported value, the mechanism charges a penalty proportional to her inconsistent reports. We show how a combination of the penalty rate and the length of the game incentivizes the agent to be truthful for the entire game, a phenomenon we call "fear of tomorrow verification". We show how approximate results for arbitrary distributions can be obtained by analyzing Bernoulli distributions. We extend our mechanism to a multi-agent cost sharing setting and give equilibrium results.
翻译:我们考虑一个信息解答游戏,中心需要代理商自我报告其实际使用某项服务的情况,并相应地向她收取一笔付款。中心只能观察部分信号,这是代理商真正消费的一部分,这是由公开的发行随机产生的。代理商可以报告任何信息,只要它不与信号相矛盾,而中心则根据报告的信息发出付款。这类问题在代理商实际消费一项服务时,需要代理商向中心报告其实际使用情况,核实所提交报告是不切实际的。当前问题与典型的信息解答问题之间的关键区别是,代理商能够观察完全的信号并战略性地采取行动,但中心只能看到部分信号。对于这个似乎不可能解决的问题,我们建议一种惩罚机制,在重复的游戏中得出真实的自我报告。具体来说,除了向代理商收取报告的价值、税收申报等,机制收取与其不一致的报告相称的罚款。我们展示了处罚率和游戏长度的组合,使得该代理商能够对整个游戏进行真实的披露,但中心只能看到部分信号。 对于整个游戏的发行结果,我们通过分析一个任意分配成本,我们要求“我们如何通过分析一个明天的发行机制,我们是如何获得一个分析一个合理的分配成本。