We consider a ubiquitous scenario in the Internet economy when individual decision-makers (henceforth, agents) both produce and consume information as they make strategic choices in an uncertain environment. This creates a three-way tradeoff between exploration (trying out insufficiently explored alternatives to help others in the future), exploitation (making optimal decisions given the information discovered by other agents), and incentives of the agents (who are myopically interested in exploitation, while preferring the others to explore). We posit a principal who controls the flow of information from agents that came before, and strives to coordinate the agents towards a socially optimal balance between exploration and exploitation, not using any monetary transfers. The goal is to design a recommendation policy for the principal which respects agents' incentives and minimizes a suitable notion of regret. We extend prior work in this direction to allow the agents to interact with one another in a shared environment: at each time step, multiple agents arrive to play a Bayesian game, receive recommendations, choose their actions, receive their payoffs, and then leave the game forever. The agents now face two sources of uncertainty: the actions of the other agents and the parameters of the uncertain game environment. Our main contribution is to show that the principal can achieve constant regret when the utilities are deterministic (where the constant depends on the prior distribution, but not on the time horizon), and logarithmic regret when the utilities are stochastic. As a key technical tool, we introduce the concept of explorable actions, the actions which some incentive-compatible policy can recommend with non-zero probability. We show how the principal can identify (and explore) all explorable actions, and use the revealed information to perform optimally.
翻译:当单个决策者(此后的代理人)在不确定的环境中做出战略选择时,当他们制作和消费信息时,我们考虑互联网经济中一种无所不在的情景,当个人决策者(此后的代理人)在作出战略选择时,在互联网经济中制造和消费信息。这在勘探(尝试未充分探索的替代办法,以帮助他人的未来)、开采(根据其他代理人发现的信息做出最佳决定)和代理商的激励(对剥削感兴趣而偏爱其他代理人则更愿意探索 ) 之间产生了一种三重权衡,这造成了一种三重权衡政策:一方面是设计一种尊重代理人的奖励和尽量减少适当遗憾概念的本金政策的建议政策;另一方面是扩大以前在这方面的工作,让代理人在共同的环境中相互交流:每一步,多个代理人就来玩一场贝伊斯游戏,接受建议,选择他们的行动,接受他们的报酬,然后永远离开游戏。这些代理人现在面临着两种不确定因素:其他代理人的行动,而不是利用任何货币转移的货币转移的参数;另一方面,我们的主要贡献显示我们是如何在最后的游戏中,我们的主要作用是不断的汇率,我们可以显示我们是如何使用。