Polygonal meshes are ubiquitous in the digital 3D domain, yet they have only played a minor role in the deep learning revolution. Leading methods for learning generative models of shapes rely on implicit functions, and generate meshes only after expensive iso-surfacing routines. To overcome these challenges, we are inspired by a classical spatial data structure from computer graphics, Binary Space Partitioning (BSP), to facilitate 3D learning. The core ingredient of BSP is an operation for recursive subdivision of space to obtain convex sets. By exploiting this property, we devise BSP-Net, a network that learns to represent a 3D shape via convex decomposition. Importantly, BSP-Net is unsupervised since no convex shape decompositions are needed for training. The network is trained to reconstruct a shape using a set of convexes obtained from a BSP-tree built on a set of planes. The convexes inferred by BSP-Net can be easily extracted to form a polygon mesh, without any need for iso-surfacing. The generated meshes are compact (i.e., low-poly) and well suited to represent sharp geometry; they are guaranteed to be watertight and can be easily parameterized. We also show that the reconstruction quality by BSP-Net is competitive with state-of-the-art methods while using much fewer primitives. Code is available at https://github.com/czq142857/BSP-NET-original.
翻译:数位 3D 域中, 多边多边形的外壳无处不在, 但是它们只在深层学习革命中扮演了次要角色 。 学习形状基因化模型的主要方法依赖于隐含功能, 只有在昂贵的等光学常规之后才能生成介质 。 要克服这些挑战, 我们受到计算机图形、 二进制空间分割( BSP) 等经典空间数据结构的启发, 以促进3D 学习 。 BSP 的核心成分是空间循环性亚集层的操作, 以获取 convex 数据集 。 我们设计 BSP- Net, 这是一种通过 convex decomposition 学习代表 3D 形状的网络 。 重要的是, BSP- Net 网络是不受监督的, 因为需要从计算机图形化的形状分解。 网络通过从 BSP- stree 中获取的一组正弦素来重建一个形状。 BSP- comexionx com 可以很容易被解析成一个多功能化的模型, 不需要使用任何直流- sal- deal- deal- dealal- demadeal smaxing.