Wide applications of differentiable two-player sequential games (e.g., image generation by GANs) have raised much interest and attention of researchers to study efficient and fast algorithms. Most of the existing algorithms are developed based on nice properties of simultaneous games, i.e., convex-concave payoff functions, but are not applicable in solving sequential games with different settings. Some conventional gradient descent ascent algorithms theoretically and numerically fail to find the local Nash equilibrium of the simultaneous game or the local minimax (i.e., local Stackelberg equilibrium) of the sequential game. In this paper, we propose the HessianFR, an efficient Hessian-based Follow-the-Ridge algorithm with theoretical guarantees. Furthermore, the convergence of the stochastic algorithm and the approximation of Hessian inverse are exploited to improve algorithm efficiency. A series of experiments of training generative adversarial networks (GANs) have been conducted on both synthetic and real-world large-scale image datasets (e.g. MNIST, CIFAR-10 and CelebA). The experimental results demonstrate that the proposed HessianFR outperforms baselines in terms of convergence and image generation quality.
翻译:不同的双玩者相继游戏的广泛应用(例如,GANs的图像生成)已经引起了研究人员对研究高效和快速算法的极大兴趣和注意。现有的算法大多基于同时游戏的好特性,即共振-convex-caveccove 报酬功能,但不适用于不同环境的相继游戏的解决。一些传统的梯度下移算法在理论上和数字上都未能找到同时游戏或相继游戏的本地小型成像网(例如,当地Stackelberg平衡)的本地纳什平衡(例如,当地Stackelberg平衡),在本文中,我们建议赫森FR,一种高效的海珊跟踪-Ridge算法和理论保证。此外,利用沙度算法和海珊反射线近似法的结合来提高算法效率。在合成和现实世界大型成像数据集(例如,MNIST、CIFAR-10和CelebA)方面进行了一系列的实验实验实验,结果显示Hegropalationalationalations 和Hegraductions imes。实验结果显示Hegradutionals。