Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. In this work-in-progress paper, we present a new environment for research into situation awareness and attention guidance (SAAG): an augmented reality version of the board game Carcassonne. We also present our initial work in producing a SAAG pipeline, including the creation of game state encodings, the development and training of a gameplay AI, and the design of situation modelling and gaze tracking systems.
翻译:强化现实游戏(AR)是研究和测试提供微妙用户指导和培训的计算系统的丰富环境,特别是旨在增强用户状况认识的计算机系统,受益于AR头盔中各种传感器和计算能力。在这个进行中的文件中,我们提出了一个新的环境,用于研究形势认识和关注指导(SAAG):扩大棋盘游戏Carcassonne的现实版。我们还介绍了我们制作SAAG管道的初步工作,包括创建游戏状态编码,开发和培训游戏游戏AI,以及设计形势建模和视觉跟踪系统。