The only acceptable form of polling in the multi-billion dollar survey research field utilizes representative samples. We argue that with proper statistical adjustment, non-representative polling can provide accurate predictions, and often in a much more timely and cost-effective fashion. We demonstrate this by applying multilevel regression and post-stratification (MRP) to a 2012 election survey on the Xbox gaming platform. Not only do the transformed top-line projections from this data closely trend standard indicators, but we use the unique nature of the data's size and panel to answer a meaningful political puzzle. We find that reported swings in public opinion polls are generally not due to actual shifts in vote intention, but rather are the result of temporary periods of relatively low response rates among supporters of the reportedly slumping candidate. This work shows great promise for using non-representative polling to measure public opinion and the first product of this new polling technique raises the possibility that decades of large, reported swings in public opinion-including the perennial "convention bounce"-are mostly artifacts of sampling bias.
翻译:在数十亿美元的调查研究领域,唯一可接受的投票形式使用有代表性的样本。我们认为,通过适当的统计调整,非代表性的投票可以提供准确的预测,而且往往以更及时和更具成本效益的方式提供准确的预测。我们通过在Xbox赌博平台上对2012年的选举调查采用多层次的回归和批准后(MRP)来证明这一点。不仅从这一数据密切趋势标准指标中改变了一线预测,而且我们利用数据规模和小组的独特性质来回答有意义的政治难题。我们发现,所报告的民意调查的波动一般不是因为投票意向的实际变化,而是据报的贫民窟候选人的支持者之间临时反应率相对较低的结果。 这项工作表明,使用非代表性投票来衡量公众舆论和这种新投票技术的第一个产品极有可能带来一种可能性,即数十年来所报告的民意波动很大,包括常年的“公约反弹”大部分是抽样偏差。